Module Details |
The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module. |
Title | 3D MODELLING AND ANIMATION FOR GAMES | ||
Code | SOTA203 | ||
Coordinator |
Mr T Owens Music Thomas.Owens@liverpool.ac.uk |
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Year | CATS Level | Semester | CATS Value |
Session 2023-24 | Level 5 FHEQ | First Semester | 15 |
Aims |
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To develop and refine techniques and methods of 3D asset creation. To gain greater fluency with standard tools used in 3D asset creation, including modelling software and game engines. To learn how to effectively animate figures in order to convey information meaningfully. To generate work for a creative portfolio that may be used in a professional context. |
Learning Outcomes |
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(LO1) Demonstrate technical proficiency with 3D modelling software. |
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(LO2) Export, import, and utilise 3D assets in a manner that reflects industry practice. |
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(LO3) Effectively utilise keyframe animation and rigging to create motion. |
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(LO4) Describe contemporary methods for 3D asset creation and animation. |
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(S1) IT/technical skills. |
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(S2) Comprehension. |
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(S3) Communication (verbal, written, visual/interactive). |
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(S4) Time and project management; organization skills. |
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(S5) Critical thinking. |
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(S6) Writing. |
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(S7) Creativity and adaptability. |
Syllabus |
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Topics covered in this module include: 3D level design in a game engine. 3D modelling techniques in a 3D tool. Textures and materials. Character rigging. Scene lighting and camera control. Animation and inverse kinematics. |
Teaching and Learning Strategies |
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Teaching Method 1 - Seminar - 2 hours per week for 12 weeks Teaching Method 2 - Workshop - 2 hours per week for 11 weeks Teaching Method 3 - Tuition Teaching Method 4 – Unscheduled Seminars |
Teaching Schedule |
Lectures | Seminars | Tutorials | Lab Practicals | Fieldwork Placement | Other | TOTAL | |
Study Hours |
24 |
24 1 22 |
71 | ||||
Timetable (if known) | |||||||
Private Study | 79 | ||||||
TOTAL HOURS | 150 |
Assessment |
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EXAM | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
CONTINUOUS | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
Students will create an interactive scene in a game engine containing four original assets, with two being animated. This submission will be supported by a video or text justification of techniques a | 0 | 60 | ||||
Students will produce two 3D models, one static and one animated, for game-based contexts. This submission will be supported by a video or text justification of techniques and principles used. Submiss | 0 | 40 | ||||
Three informal practice tasks completed during seminars, workshops and unscheduled directed learning hours. | 0 | 0 |
Recommended Texts |
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Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module. |