Module Details |
The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module. |
Title | 3D MODELLING AND ANIMATION FOR GAMES | ||
Code | SOTA203 | ||
Coordinator |
Mr T Owens Music Thomas.Owens@liverpool.ac.uk |
||
Year | CATS Level | Semester | CATS Value |
Session 2022-23 | Level 5 FHEQ | First Semester | 15 |
Aims |
|
To develop and refine techniques and methods of 3D asset creation. To gain greater fluency with standard tools used in 3D asset creation, including modeling software and game engines. To learn how to effectively animate figures in order to convey information meaningfully. To generate work for a creative portfolio that may be used in a professional context. |
Learning Outcomes |
|
(LO1) Demonstrate technical proficiency with 3D modeling software. |
|
(LO2) Implement dynamic objects in a game engine. |
|
(LO3) Properly animate figures in order to suit the goal or context of a game scene or setting. |
|
(LO4) Describe contemporary methods for 3d asset creation and animation. |
|
(S1) IT/technical skills. |
|
(S2) Comprehension. |
|
(S3) Communication (verbal, written, visual/interactive). |
|
(S4) Time and project management; organization skills. |
|
(S5) Critical thinking. |
|
(S6) Writing. |
|
(S7) Creativity and adaptability. |
Syllabus |
|
Topics covered in this module include: 3D level design in Unity. 3D modeling techniques in Blender. Textures and materials. Character rigging. Scene lighting and camera control. Animation and inverse kinematics. |
Teaching and Learning Strategies |
|
Teaching Method 1 - Seminar Teaching Method 2 - Workshop Teaching Method 3 - Tuition |
Teaching Schedule |
Lectures | Seminars | Tutorials | Lab Practicals | Fieldwork Placement | Other | TOTAL | |
Study Hours |
24 |
24 1 11 |
60 | ||||
Timetable (if known) | |||||||
Private Study | 90 | ||||||
TOTAL HOURS | 150 |
Assessment |
||||||
EXAM | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
CONTINUOUS | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
Students will create an interactive scene with original animated assets. There is a resit opportunity. Standard UoL penalty applies for late submission. This is an anonymous assessment. Assessm | 0 | 70 | ||||
Students will produce animated 3D models for game-based contexts. There is a resit opportunity. Standard UoL penalty applies for late submission. This is an anonymous assessment. Assessment Sch | 0 | 30 |
Recommended Texts |
|
Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module. |