Module Details

The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module.
Title Game Theory
Code MATH331
Coordinator Dr DM Lewis
Mathematical Sciences
D.M.Lewis@liverpool.ac.uk
Year CATS Level Semester CATS Value
Session 2022-23 Level 6 FHEQ Second Semester 15

Aims

To explore, from a game-theoretic point of view, models which have been used to understand phenomena in which conflict and cooperation occur. To see the relevance of the theory not only to parlour games but also to situations involving human relationships, economic bargaining (between trade union and employer, etc), threats, formation of coalitions, war, etc. To treat fully a number of specific games including the famous examples of "The Prisoners' Dilemma" and "The Battle of the Sexes". To treat in detail two-person zero-sum and non-zero-sum games. To give a brief review of n-person games. In microeconomics, to look at exchanges in the absence of money, i.e. bartering, in which two individuals or two groups are involved.To see how the Prisoner's Dilemma arises in the context of public goods.


Learning Outcomes

(LO1) To extend the appreciation of the role of mathematics in modelling in Economics and the Social Sciences.

(LO2) To be able to formulate, in game-theoretic terms, situations of conflict and cooperation.

(LO3) To be able to solve mathematically a variety of standard problems in the theory of games and to understand the relevance of such solutions in real situations.


Syllabus

 

Simple examples of games. Von Neumann-Morgenstern theory of utility.

Concepts:  Conflict and cooperation; game-trees, normal and extensive form; domination, Nash equilibrium..

Two-player, zero-sum games:  statement of maximin theorem and its consequences;  solution (2 x 2, 2 x 3, 3 x 3).

Two-player, non-zero-sum, non-cooperative games: solution concepts and implication for Prisoners' Dilemma.

Two-player cooperative games:  Bargaining and threat concepts..

N-player cooperative games: coalitions, characteristic function, imputations and the core.

Microeconomic theory. Edgeworth Box, public goods.


Recommended Texts

Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module.

Pre-requisites before taking this module (other modules and/or general educational/academic requirements):

 

Co-requisite modules:

 

Modules for which this module is a pre-requisite:

 

Programme(s) (including Year of Study) to which this module is available on a required basis:

 

Programme(s) (including Year of Study) to which this module is available on an optional basis:

 

Assessment

EXAM Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
Final assessment  120    70       
CONTINUOUS Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
Class test Online  90    30