Module Details

The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module.
Title Advanced Topics in Computer Game Development
Code COMP342
Coordinator Dr K Tsakalidis
Computer Science
K.Tsakalidis@liverpool.ac.uk
Year CATS Level Semester CATS Value
Session 2023-24 Level 6 FHEQ Second Semester 15

Aims

This module covers advanced concepts underpinning computer games development; including game AI, game design, content generation, graphics, physics and sound. As part of the continuous assessment, students apply those concepts to computer games development.


Learning Outcomes

(LO1) Demonstrate a deep technical and theoretical expertise in advanced design issues related to computer games development.

(LO2) Devise and criticise advanced concepts associated with game development and research.

(LO3) Demonstrate the ability to implement advanced AI game agents and procedural generated content.

(S1) Problem Solving

(S2) Application of numeracy

(S3) Application of information technology tools


Syllabus

 

Online compendium
(1) Video game design
(2) Video game AI
(3) Video game content
(4) Video game graphics
(5) Video game physics

Slides sections
(1) Game engines to design games (3 lectures)
(2) Machine learning to make better AI (3 lectures)
(3) Content (3 lectures)
(4) Graphics (3 lectures)
(5) Gameplay needs better physics (3 lectures)
(6) Physics (3 lectures)
(7) Fiction needs better design (3 lectures)
(8) Mixed reality needs better graphics (3 lectures)
(9) Video games need better AI (3 lectures)
(10) Serious games need better content (3 lectures)


Teaching and Learning Strategies

Teaching Method 1 - Lecture
Teaching Method 2 - Tutorial


Teaching Schedule

  Lectures Seminars Tutorials Lab Practicals Fieldwork Placement Other TOTAL
Study Hours 30

  10

      40
Timetable (if known)              
Private Study 110
TOTAL HOURS 150

Assessment

EXAM Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
(342) Written exam  120    80       
CONTINUOUS Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
(342.1) CA1 Programming assignment 1; Game AI  15    10       
(342.2) CA2 Programming assignment 2; Content generation  15    10       

Recommended Texts

Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module.