Module Details |
The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module. |
Title | Advanced Topics in Computer Game Development | ||
Code | COMP342 | ||
Coordinator |
Dr K Tsakalidis Computer Science K.Tsakalidis@liverpool.ac.uk |
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Year | CATS Level | Semester | CATS Value |
Session 2023-24 | Level 6 FHEQ | Second Semester | 15 |
Aims |
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This module covers advanced concepts underpinning computer games development; including game AI, game design, content generation, graphics, physics and sound. As part of the continuous assessment, students apply those concepts to computer games development. |
Learning Outcomes |
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(LO1) Demonstrate a deep technical and theoretical expertise in advanced design issues related to computer games development. |
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(LO2) Devise and criticise advanced concepts associated with game development and research. |
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(LO3) Demonstrate the ability to implement advanced AI game agents and procedural generated content. |
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(S1) Problem Solving |
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(S2) Application of numeracy |
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(S3) Application of information technology tools |
Syllabus |
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Online compendium Slides sections |
Teaching and Learning Strategies |
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Teaching Method 1 - Lecture |
Teaching Schedule |
Lectures | Seminars | Tutorials | Lab Practicals | Fieldwork Placement | Other | TOTAL | |
Study Hours |
30 |
10 |
40 | ||||
Timetable (if known) | |||||||
Private Study | 110 | ||||||
TOTAL HOURS | 150 |
Assessment |
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EXAM | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
(342) Written exam | 120 | 80 | ||||
CONTINUOUS | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
(342.1) CA1 Programming assignment 1; Game AI | 15 | 10 | ||||
(342.2) CA2 Programming assignment 2; Content generation | 15 | 10 |
Recommended Texts |
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Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module. |