Module Details

The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module.
Title The C++ Programming Language
Code COMP282
Coordinator Mr AP Roxburgh
Computer Science
A.Roxburgh@liverpool.ac.uk
Year CATS Level Semester CATS Value
Session 2023-24 Level 5 FHEQ Second Semester 7.5

Aims

1. To introduce the notion of object orientation to C, through the introduction of C++.

2. To familiarise students with the use of advanced software development tools, and to illustrate the synergies between the use of graphical interface building tools and the use of programming languages.

3. To introduce the notion of design patterns and their application to challenging programming problems, and to demonstrate their use in event-driven programming tasks.


Learning Outcomes

(LO1) Demonstrate the differences in the utilisation of object oriented principles in various C-based programming languages;

(LO2) Develop applications using C++ within an industry-level development environment;

(LO3) Demonstrate an understanding of the role of design patterns within software development;

(LO4) Apply appropriate design patterns when developing event-driven, GUI-based applications, and to utilise graphical GUI development tools as part of this development.

(S1) Learning Skills: Identify differences in the utilisation of object oriented principles in various C-based programming languages.

(S2) Employability Skills: Develop applications within an industry-level development environment.

(S3) Research Skills: Analyse existing programs.

(S4) Research Skills: Design new structured programs.

(S5) Research Skills: Debug and test programs.


Syllabus

 

• Introduction to Object-Oriented C Languages (2 lectures): Evolution of object-oriented languages and the C family, in particular C++ • Introduction to C++ and templates (4 lectures, 4 labs): Provide the basics of C++ and explore the use of templates for data management. Introduce a modern IDE (such as Visual Studio) as a development environment. • Introduction to designing graphical user interfaces in C++ (2 lectures, 4 labs): Introduce a graphical GUI development environment and discuss synergy with C++ • Design Patterns (2 lectures, 2 labs): Introduce the general principles of design patterns, including MVC (model-view-controller) to support GUI development.


Teaching and Learning Strategies

Teaching Method 1 - Lecture
Description:
Attendance Recorded: Not yet decided
Notes: 2 per week

Teaching Method 2 - Laboratory Work
Description:
Attendance Recorded: Not yet decided
Notes: 2 per week

(c) Standard on-campus delivery
Teaching Method 1 - Lecture
Description: Mix of on-campus/on-line synchronous/asynchronous sessions
Teaching Method 2 - Laboratory Work
Description: On-campus synchronous sessions


Teaching Schedule

  Lectures Seminars Tutorials Lab Practicals Fieldwork Placement Other TOTAL
Study Hours 10

    10

    20
Timetable (if known)              
Private Study 55
TOTAL HOURS 75

Assessment

EXAM Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
             
CONTINUOUS Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
(282.1) Assessment 2 There is a resit opportunity. Standard UoL penalty applies for late submission. This is not an anonymous assessment. Assessment Schedule (When) :Semester 2    50       
(282) Assessment 1 There is a resit opportunity. Standard UoL penalty applies for late submission. This is an anonymous assessment. Assessment Schedule (When) :2    50       

Recommended Texts

Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module.