ULMS Electronic Module Catalogue |
The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module. |
Title | Game Theory and Applications | ||
Code | ECON813 | ||
Coordinator |
Dr CW Bach Economics C.W.Bach@liverpool.ac.uk |
||
Year | CATS Level | Semester | CATS Value |
Session 2020-21 | Level 7 FHEQ | First Semester | 15 |
Pre-requisites before taking this module (other modules and/or general educational/academic requirements): |
Modules for which this module is a pre-requisite: |
Programme(s) (including Year of Study) to which this module is available on a required basis: |
Programme(s) (including Year of Study) to which this module is available on an optional basis: |
Teaching Schedule |
Lectures | Seminars | Tutorials | Lab Practicals | Fieldwork Placement | Other | TOTAL | |
Study Hours |
16 |
20 |
36 | ||||
Timetable (if known) | |||||||
Private Study | 114 | ||||||
TOTAL HOURS | 150 |
Assessment |
||||||
EXAM | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
Examination There is a resit opportunity. Standard UoL penalty applies for late submission. This is an anonymous assessment. Assessment Schedule (When): Semester 1 | 24 hours | 80 | ||||
CONTINUOUS | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
Mid-term test There is a resit opportunity. Standard UoL penalty applies for late submission. This is an anonymous assessment. Assessment Schedule (When): Semester 1 | 24 hours | 20 |
Aims |
|
The objective of the module is to provide a graduate level introduction to game theory. This is the study of strategic interactions, i.e. situations where outcomes depend not only on our own actions but also how others react to our actions. |
Learning Outcomes |
|
(LO1) Conduct advanced microeconomic analysis by formulating a game and its associated solution concepts and deriving solutions to games. |
|
(LO2) Distinguish between types of games. |
|
(LO3) Apply games in a range of economic, business and social contexts. |
|
(S1) Problem solving skills |
|
(S2) Numeracy |
|
(S3) Communication skills |
Teaching and Learning Strategies |
|
Hybrid delivery, with social distancing on campus. Online asynchronous learning materials x 20 hours Face-to-face seminars x 16 hours Self-directed learning x 114 hours (independent study of topics explored in lectures) |
Syllabus |
|
PART I - Static Games along the main threads: Rational Choice; PART II – Incomplete Information along the main threads: Generalised Iterated Strict Dominance; PART III – Dynamic Games along the main threads: Extensive Form; |
Recommended Texts |
|
Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module. |