Module Details |
The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module. |
Title | VIRTUAL ENVIRONMENTS FOR ARCHITECTURE | ||
Code | ARCH708 | ||
Coordinator |
Mr MW Knight Architecture M.W.Knight@liverpool.ac.uk |
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Year | CATS Level | Semester | CATS Value |
Session 2017-18 | Level 7 FHEQ | First Semester | 15 |
Aims |
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1. To give students the history and background to Virtual Reality and virtual environments and its role both in society and in an architectural design context. 2. To give students the opportunity to learn and develop practical VR tools |
Learning Outcomes |
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An understanding of how Virtual Reality can be used as an integral part of the design process. |
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development of software skills to produce VR /VE
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The development of the ability to structure, analyse and report on an area of investigation |
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documentation of the process in the form of a wiki on VITAL |
Syllabus |
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1 |
Week 1: Introduction and history of Virtual Reality and Virtual Environments Week 2 : Software for Virtual Reality (Unity / Unreal) Week 3: VR /VE and Design Week 4: Integrating into the architectural workflow Week 5,6 software session Week 7: visiting lecturer Week 8: visit to Virtual Engineering Centre and Flight Simulator Week 9: visiting lecturer Week 10&11: software session Week 12: final presentations |
Teaching and Learning Strategies |
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Lecture - |
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Seminar - Seminars may include group presentations and discussions of current project work, software tutorials and other current topics related to the module. |
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Tutorial - |
Teaching Schedule |
Lectures | Seminars | Tutorials | Lab Practicals | Fieldwork Placement | Other | TOTAL | |
Study Hours |
4 |
8 |
12 |
24 | |||
Timetable (if known) |
Seminars may include group presentations and discussions of current project work, software tutorials and other current topics related to the module.
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Private Study | 126 | ||||||
TOTAL HOURS | 150 |
Assessment |
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EXAM | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
CONTINUOUS | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
Coursework | Semester long. A wik | One | 100 | Yes | Standard UoL penalty applies | Assessment 1 Notes (applying to all assessments) students should be able to demonstrate practical VR/VE software skills through a project agreed with the module coordinator. As part of the coursework, students will be expected to document their progress through a wiki on VITAL. This will be expected to be approximately 3000 words in length in addition to the practical software skills. |
Recommended Texts |
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Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module. Explanation of Reading List: Unity Virtual Reality Projects, Jonathan Linowes; Packt Publishing 978-1783988556 2015 |