Module Details

The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module.
Title VIRTUAL ENVIRONMENTS FOR ARCHITECTURE
Code ARCH708
Coordinator Mr MW Knight
Architecture
M.W.Knight@liverpool.ac.uk
Year CATS Level Semester CATS Value
Session 2017-18 Level 7 FHEQ First Semester 15

Aims

1. To give students the history and background to Virtual Reality and virtual environments and its role both in society and in an architectural design context.

2. To give students the opportunity to learn and develop practical VR tools 


Learning Outcomes

An understanding of how Virtual Reality can be used as an integral part of the design process.

development of software skills to produce VR /VE

The development of the ability to structure, analyse and report on an area of investigation

documentation of the process in the form of a wiki on VITAL


Syllabus

Week 1: Introduction and history of Virtual Reality and Virtual Environments

Week 2 : Software for Virtual Reality (Unity / Unreal)

Week 3: VR /VE and Design

Week 4: Integrating into the architectural workflow

Week 5,6 software session

Week 7: visiting lecturer 

Week 8: visit to Virtual Engineering Centre and Flight Simulator

Week 9: visiting lecturer

Week 10&11: software session

Week 12: final presentations


Teaching and Learning Strategies

Lecture -

Seminar -

Seminars may include group presentations and discussions of current project work, software tutorials and other current topics related to the module.

Tutorial -


Teaching Schedule

  Lectures Seminars Tutorials Lab Practicals Fieldwork Placement Other TOTAL
Study Hours 4

8

12

      24
Timetable (if known)   Seminars may include group presentations and discussions of current project work, software tutorials and other current topics related to the module.
 
         
Private Study 126
TOTAL HOURS 150

Assessment

EXAM Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
             
CONTINUOUS Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
Coursework  Semester long. A wik  One  100  Yes  Standard UoL penalty applies  Assessment 1 Notes (applying to all assessments) students should be able to demonstrate practical VR/VE software skills through a project agreed with the module coordinator. As part of the coursework, students will be expected to document their progress through a wiki on VITAL. This will be expected to be approximately 3000 words in length in addition to the practical software skills.  

Recommended Texts

Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module.
Explanation of Reading List:

Unity Virtual Reality Projects,  Jonathan Linowes; Packt Publishing 978-1783988556  2015
The VR Book: Human-Centered Design for Virtual Reality,  Jason Jerald, 978-1970001129, 2015
The Metaphysics of Virtual Reality, Michael Heim, OUP, 978-0195092585, 1994